| Something to think about | |
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+5Plin Jade DieHard GD Pato QuanBeast 9 posters |
If you had to start TWG again, which class would you choose? | Balanced | | 17% | [ 3 ] | Speed | | 0% | [ 0 ] | Strength | | 11% | [ 2 ] | Technical | | 44% | [ 8 ] | Resistance | | 28% | [ 5 ] |
| Total Votes : 18 | | Poll closed |
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QuanBeast XFE Hall of Famer
Number of posts : 729 Age : 47 Location : Deepest Mongolia Registration date : 2008-04-30
| Subject: Something to think about 9/2/2008, 8:18 am | |
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GD Pato
Number of posts : 672 Age : 33 Location : Melbourne, Australia Registration date : 2008-04-29
| Subject: Re: Something to think about 9/2/2008, 8:28 am | |
| Resistance, as I would have a higher health, I know not a good reason but I think it would help | |
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Guest Guest
| Subject: Re: Something to think about 9/2/2008, 8:33 am | |
| Resistance, since I have resistance type on HWG and I'm doing well |
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DieHard
Number of posts : 1390 Location : Ottawa, ON Registration date : 2008-04-30
| Subject: Re: Something to think about 9/2/2008, 10:10 am | |
| I chose technical over speed, mostly because, in my opinion, this game heavily favours both of those classes.
I'd reset if I wasn't so far into the game before I discovered that. | |
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Jade XFE Hall of Famer
Number of posts : 1356 Registration date : 2008-05-01
| Subject: Re: Something to think about 9/2/2008, 1:11 pm | |
| Technical is favored if you know what you are doing. Both it and speed are the hardest classes to make good due to the cons that follow each class.
Speed: Most worthless class skill (in my opinion) out of any class skill, no offense in any of their skills that do real damage, need to train in conjunction with Strength to get the most effectiveness. Technicial: Needs 3x more stamina than any other class to be considered decent since their class moves involve using subs which take 3x more stamina to use. Only class that is able to kill themselves using their own moves if they aren't ready. Resistance: Easily the easiest class to start out with, but like all the other classes, hard to make great unless you are looking for a ton of N/C's Balanced: Easily the most overpowered class since they get bonuses to all stats, have no real weaknesses Strength: Middle of the road class; if they are able to up their defense, they can be very good in the mid to upper levels. Only class that can severely negate the effects of DR due to their insane DDI that they should get if they maxxed out class skill.
I voted I would restart as a balanced due to the fact that they have no acutal weaknesses, and if you have a hole, it's pretty easily fixed.
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Plin
Number of posts : 341 Age : 43 Registration date : 2008-08-05
| Subject: Re: Something to think about 9/2/2008, 2:12 pm | |
| Probably i'll do another Tech, and with a more wise build. My low Direct Damage Increaser is one of my weakness.
But if i have to do some another class, it'll be a Strenght Class. It's a hard class, because is the one, that his Mastery didn't give him defense (block, dodge, DR, "balanced" all"). Also i love his Bleed Bonus, and Moves with Blood, and to destroy the DR of that lot of Resist newbies. | |
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JPower
Number of posts : 1152 Age : 50 Location : Unreality Registration date : 2008-06-27
| Subject: Re: Something to think about 9/2/2008, 3:17 pm | |
| I would still play a Balanced, only I'd build it right, like I'm doing with my HWG guy | |
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DANTE
Number of posts : 1410 Registration date : 2008-04-24
| Subject: Re: Something to think about 9/2/2008, 4:12 pm | |
| I voted tech because I love being a tech. It poses enough challenge (damn you malkyto!) without being an underdog either. Plus who doesn't like breaking ankles? I do it on the TWG and on the court! | |
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Dark Ryder XFE Hall of Famer
Number of posts : 1387 Location : Unknown Registration date : 2008-05-01
| Subject: Re: Something to think about 9/2/2008, 6:24 pm | |
| I'd vote for resistance. For the fact that i didn't know what i was doing in the beginning and wasted all my tps and bought too many moves and jacked up some stats that have no real purpose. | |
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DieHard
Number of posts : 1390 Location : Ottawa, ON Registration date : 2008-04-30
| Subject: Re: Something to think about 9/2/2008, 8:54 pm | |
| This is going to be a stupid question but...
What do you mean by wasting TPs? Is using them for tournaments wasting, or using them to get over the timer for championship matches wasting?
I still haven't figured out how to optimize my use of them.... | |
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Dark Ryder XFE Hall of Famer
Number of posts : 1387 Location : Unknown Registration date : 2008-05-01
| Subject: Re: Something to think about 9/2/2008, 8:58 pm | |
| well to optimize the best use out of them that i have found is to save them up til around lvl 10 (or at least i think so far) when if you do mathmatically that you get about 800 fe's fer every tp you spend on the 6 tp tourny and i wasted them by challenging the champions of the lvl faster then neone else. Yeah... i was stupid back then lol | |
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Jade XFE Hall of Famer
Number of posts : 1356 Registration date : 2008-05-01
| Subject: Re: Something to think about 9/2/2008, 9:40 pm | |
| Well....I wouldn't say wait till level 10, but don't ever use them for extra title shots. Enter tournaments that you know you have a good chance of winning, or at least winning the first and maybe 2nd match (depending on the tournament). I have yet to even enter a tournament in level 11, I know I might be able to take some, but I want a very good chance (which usually means for me I am in the top 15 / top 10) to win.
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TheDominator XFE Hall of Famer
Number of posts : 1748 Age : 30 Location : New South Wales, Australia Registration date : 2008-04-21
| Subject: Re: Something to think about 9/3/2008, 2:48 am | |
| - The Sorority Girl wrote:
- Technical is favored if you know what you are doing. Both it and speed are the hardest classes to make good due to the cons that follow each class.
Speed: Most worthless class skill (in my opinion) out of any class skill, no offense in any of their skills that do real damage, need to train in conjunction with Strength to get the most effectiveness. Technicial: Needs 3x more stamina than any other class to be considered decent since their class moves involve using subs which take 3x more stamina to use. Only class that is able to kill themselves using their own moves if they aren't ready. Resistance: Easily the easiest class to start out with, but like all the other classes, hard to make great unless you are looking for a ton of N/C's Balanced: Easily the most overpowered class since they get bonuses to all stats, have no real weaknesses Strength: Middle of the road class; if they are able to up their defense, they can be very good in the mid to upper levels. Only class that can severely negate the effects of DR due to their insane DDI that they should get if they maxxed out class skill.
I voted I would restart as a balanced due to the fact that they have no acutal weaknesses, and if you have a hole, it's pretty easily fixed.
Jade I will agree for speeds having most worthless class skill. I mean you dont need to work on initiative much to make it higher then others altough pin bonus aint too bad it sometimes gets me wins at orange and the it usually takes up the other players stamina when they try kicking out my pins. But my choice would be tech Id probably go with same reason as DANTE. For the challenge. | |
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