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PostSubject: finsh help   finsh help Empty5/6/2009, 8:33 am

is this bad for my lv?

The Movie (level 0)
Points: 53,82 - Winning: 26%
Damage: 5 - 50 Attack Bonus: 13
Bleeding % chance: 0
Required Adrenaline: 125
Required Wrestler Status: Always
Required Position: Stunned
Level Progress: 59,00%
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QuanBeast
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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 8:46 am

Your adrenalin gain is 9. You should be able to build a finisher to use 25 times your adrenalin (you will hit at leats 25 moves plus get extra adfrenalin fomr taunts to be able to hit the finisher). So a cost of 225 is acceptable.

Considering you will soon be able to upgrade your adrenlin gain you could even set the required adrenlin to be higher as you will soon be able to hit it.

So you could afford to spend some more adrenlin on it (250+)

Also Stunned is a good position as the opponent suffers a penalty for defence in that possition. However you want it to hit as often as possible to build it up the levels. so possitions like bent down and groggy are good possitions for finishers as they hit often.

Also it is worth setting the bleeding chance to at least 1. It is calculate don a multiplier and so 10% x 0 will always be 0. But even 1 in the bleeding chance gives it a chance of doing some bleeding damage which really hlep to drain opponents stamina.

You want to rest your finisher as few times as possible as you suffer a penalty every time. Set it a bit higher than you think and then live with it for a few levels.
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QuanBeast
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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 8:48 am

Also as a tech think about building a serious submission finisher. It will pay off.
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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 8:53 am

ok thx Very Happy
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Plin

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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 2:06 pm

The same as Quan.

More adrenaline cost. 225 or more.

Change the position to Groggy or Bent Down (forget about Grounded).

You wanna to lvl up it a lot, 100% as always.

And you are a tech:

- If it's a Direct Damage Finishers, put a 1% Bleeding, my Direct Damage Finisher has 1% Bleeding and bleeds a lot.

- If it's a Sub Finisher, take on of this ways:

1. - Full damage, and submission bonus 1
2. - 1 damage, and full submission bonus

If you wanna a Sub Finisher for 100% (Always), choose the first option. Don't do an hybrid.
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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 3:00 pm

As a tech, I would have your attack bonus higher also, since you don't have Rage or Versa to beef up your natural attack bonus.

Also, and this is my personal adjustment: You can get away with an ADR cost = your ADR gain * 30 for DD moves, more for sumbission moves, since you want to hit those closer to the end of the match anyway.

Groggy and stunned are your best postions to start: groggy hits a lot, and Stunned makes it easier to hit, and makes it more likely that they'll tap (for sub finishers) or be pinned (for pin) The third is really up to you. I currently use Both Running (for the 400-point bonus), even though it doesn't hit as often (but a lot more often than you'd think), but YMMV
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PostSubject: Re: finsh help   finsh help Empty5/6/2009, 5:37 pm

thx
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